Chris Salter

art / design / research / writing

What happens to our other senses when we lose vision? Ilinx is an immersive installation in which four visitors at a time wear specially designed garments. These wearables are outfitted with various sensing and actuating devices that enable visitors to interface with the performance space. Donning the clothing and visors that blur and distort their sense of sight, the audience enters into a darkened space. At first, they barely see or feel anything, hearing only a metallic, incessant sound in the distance. As the approximately twenty minute event progresses, one starts to feel small and barely noticeable pressure on the skin; touch that seems to move around the body, from the arms to the legs, around the torso and back. Increasingly, the natural continuum between sound and vibration, vision and feeling becomes increasingly blurred as the environment itself appears and vanishes, building in sonic and haptic intensity until it stretches our body’s boundaries beyond the realm of everyday sensory experience.

The term ilinx (Greek for whirlpool) comes from the French sociologist Roger Caillois and describes play that creates a temporary but profound disruption of perception as is common in experiences of vertigo, dizziness, or disorienting changes of speed, direction or the body’s sense in space. “…An attempt to momentarily destroy the stability of perception and inflict a kind of voluptuous panic upon an otherwise lucid mind.”

Video Trailer, TodaysArt 2014

Ilinx Documentation

 

 

Locations

TodaysArt 2014, The Hague, Netherlands;
HAU3 / CTM 2015, Berlin, Germany
TodaysArt. jp, Terrada Soko, Tokyo, Japan

Materials

Wearable garments, custom hardware and software, LEDs, LEDCON2 DMX controllers, DMX interface, audio interfaces, servo motors, Acouspade beam based loudspeakers, computer

Collaborators

Chris Salter + TeZ: Direction and Sound
Valerie Lamontagne: Wearables Direction and Design
Isabelle Campeau: Wearable Development
Marie-Eve Lecavalier Lemieux: Wearable Development
Ian Hattwick: Technology Direction/Hardware-Software
Omar Faleh: Lighting Collaboration
Panagiotis Tomaras: Production Assistance
Marcello Giordano: Hardware-Software/Haptics Research
Ivan Franco: Hardware-Software
Deborah Egloff: Haptics Research
Morgan Rauscher: Robotics development/Production Assistance
Ian Arawjo: Sketching Software

Funded by the Canada Council for the Arts’ GRAND NCE Media Artist and Scientist Collaboration scheme.